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The collision push node evaluator class.
| Name | FCollisionPushCameraNodeEvaluator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Collision/CollisionPushCameraNode.h |
| Include Path | #include "Nodes/Collision/CollisionPushCameraNode.h" |
Syntax
class FCollisionPushCameraNodeEvaluator : public UE::Cameras::FCameraNodeEvaluator
Inheritance Hierarchy
- FCameraNodeEvaluator → FCollisionPushCameraNodeEvaluator
Structs
| Name | Remarks |
|---|---|
| FCollisionTraceParams | |
| FCollisionTraceResult |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FCameraNodeEvaluator | Nodes/Collision/CollisionPushCameraNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | UE_API const ::UE::Cameras::TCameraObjectTypeID< FCollisionPushCameraNodeEvaluator > | Nodes/Collision/CollisionPushCameraNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDebugCollisionEnabled | bool | Nodes/Collision/CollisionPushCameraNode.h | ||
| bDebugFoundHit | bool | Nodes/Collision/CollisionPushCameraNode.h | ||
| bDebugGotSafePosition | bool | Nodes/Collision/CollisionPushCameraNode.h | ||
| bDebugGotSafePositionOffset | bool | Nodes/Collision/CollisionPushCameraNode.h | ||
| CollisionSphereRadiusReader | TCameraParameterReader< float > | Nodes/Collision/CollisionPushCameraNode.h | ||
| CollisionTraceHandle | FTraceHandle | Nodes/Collision/CollisionPushCameraNode.h | ||
| CustomSafePositionReader | TCameraVariableReferenceReader< FVector3d > | Nodes/Collision/CollisionPushCameraNode.h | ||
| DebugHitObjectName | FString | Nodes/Collision/CollisionPushCameraNode.h | ||
| DebugSafePosition | FVector3d | Nodes/Collision/CollisionPushCameraNode.h | ||
| EnableCollisionReader | TCameraVariableReferenceReader< bool > | Nodes/Collision/CollisionPushCameraNode.h | ||
| LastDampedPushFactor | float | Nodes/Collision/CollisionPushCameraNode.h | ||
| LastDirection | ECameraCollisionDirection | Nodes/Collision/CollisionPushCameraNode.h | ||
| LastPushFactor | float | Nodes/Collision/CollisionPushCameraNode.h | ||
| PullInterpolator | TUniquePtr< FCameraDoubleValueInterpolator > | Nodes/Collision/CollisionPushCameraNode.h | ||
| PushInterpolator | TUniquePtr< FCameraDoubleValueInterpolator > | Nodes/Collision/CollisionPushCameraNode.h | ||
| SafePositionOffsetReader | TCameraParameterReader< FVector3d > | Nodes/Collision/CollisionPushCameraNode.h |
Functions
Public Virtual
Overridden from FCameraNodeEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Nodes/Collision/CollisionPushCameraNode.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Nodes/Collision/CollisionPushCameraNode.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RunCollisionTrace
(
const FCameraNodeEvaluationParams& Params, |
Run the collision trace using the given parameters. | Nodes/Collision/CollisionPushCameraNode.h |
Overridden from FCameraNodeEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildDebugBlocks
(
const FCameraDebugBlockBuildParams& Params, |
Called to create debug blocks for this node evaluator. | Nodes/Collision/CollisionPushCameraNode.h | |
virtual void OnInitialize
(
const FCameraNodeEvaluatorInitializeParams& Params, |
Initialize this evaluator. Children and descendants will be automatically initialized too. | Nodes/Collision/CollisionPushCameraNode.h | |
virtual void OnRun
(
const FCameraNodeEvaluationParams& Params, |
Run this evaluator. | Nodes/Collision/CollisionPushCameraNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FCollisionPushCameraNodeEvaluator > & StaticTypeID() |
Nodes/Collision/CollisionPushCameraNode.h |