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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraRigInstanceID
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Core/CameraRigInstanceID.h |
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Core/CameraRigInstanceID.h |
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Core/CameraRigInstanceID.h |
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FCameraRigInstanceID()
| |
|
| Name |
FCameraRigInstanceID |
| Type |
function |
| Header File |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path |
#include "Core/CameraRigInstanceID.h" |
FCameraRigInstanceID()
FCameraRigInstanceID(uint32, ECameraRigLayer)
| |
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| Name |
FCameraRigInstanceID |
| Type |
function |
| Header File |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path |
#include "Core/CameraRigInstanceID.h" |
FCameraRigInstanceID
(
uint32 InValue,
ECameraRigLayer InLayer
)
FCameraRigInstanceID(const UE::Cameras::FBlendStackEntryID, ECameraRigLayer)
| |
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| Name |
FCameraRigInstanceID |
| Type |
function |
| Header File |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path |
#include "Core/CameraRigInstanceID.h" |
FCameraRigInstanceID
(
const UE::Cameras::FBlendStackEntryID InBlendStackID,
ECameraRigLayer InLayer
)