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API > API/Plugins > API/Plugins/GameplayCameras
A class that can prepare a camera asset for runtime use.
| Name | FCameraAssetBuilder |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraAssetBuilder.h |
| Include Path | #include "Build/CameraAssetBuilder.h" |
Syntax
class FCameraAssetBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraAssetBuilder
(
FCameraBuildContext& InBuildContext |
Creates a new camera builder. | Build/CameraAssetBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildContext | FCameraBuildContext | Build/CameraAssetBuilder.h | ||
| BuiltReferencedAssets | TArray< UObject * > | Build/CameraAssetBuilder.h | ||
| CameraAsset | UCameraAsset * | Build/CameraAssetBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildCamera
(
UCameraAsset* InCameraAsset, |
Builds the given camera. | Build/CameraAssetBuilder.h | |
TConstArrayView< UObject * > GetBuiltReferencedAssets() |
Gets the last built referenced assets. | Build/CameraAssetBuilder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool BuildDefaultInterfaceIfNeeded
(
UCameraAsset* InCameraAsset |
Build/CameraAssetBuilder.h |