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Assembler class for a camera asset.
| Name | FCameraAssetAssembler |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraAssetAssembleUtils.h |
| Include Path | #include "Build/CameraAssetAssembleUtils.h" |
Syntax
class FCameraAssetAssembler :
public UE::Cameras::TCameraObjectInitializer< UCameraAsset > ,
public UE::Cameras::IHasNamedObjectRegistry
Inheritance Hierarchy
- TCameraObjectInitializer → FCameraAssetAssembler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraAssetAssembler
(
UObject* Owner |
Create a new instance of this assembler class. | Build/CameraAssetAssembleUtils.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ThisType | FCameraAssetAssembler | Build/CameraAssetAssembleUtils.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraAsset | UCameraAsset * | Build/CameraAssetAssembleUtils.h | ||
| NamedObjectRegistry | TSharedPtr< FNamedObjectRegistry > | Build/CameraAssetAssembleUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ThisType & AddInterfaceParameter
(
UCameraRigAsset* SourceCameraRig, |
Build/CameraAssetAssembleUtils.h | ||
ThisType & AddInterfaceParameter
(
const FString& SourceCameraRigName, |
Build/CameraAssetAssembleUtils.h | ||
ThisType & AddInterfaceParameter
(
UCameraRigAsset* SourceCameraRig, |
Creates a new interface parameter that exposes the given camera rig parameter, optionally under a different name. | Build/CameraAssetAssembleUtils.h | |
ThisType & AddInterfaceParameter
(
const FString& SourceCameraRigName, |
Build/CameraAssetAssembleUtils.h | ||
UCameraAsset * Get() |
Gets the created camera asset. | Build/CameraAssetAssembleUtils.h | |
TCameraDirectorAssembler< ThisType, DirectorType > MakeDirector() |
Builds a new camera director of the given type and returns an assembler object for its. | Build/CameraAssetAssembleUtils.h |
Public Virtual
Overridden from IHasNamedObjectRegistry
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FNamedObjectRegistry > GetNamedObjectRegistry() |
Gets the named object registry. | Build/CameraAssetAssembleUtils.h |