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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraAimingMath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool RaySphereIntersectExit
(
const FRay3d& Ray, |
Math/CameraAimingMath.h | ||
static bool RaySphereIntersectExit
(
const FVector3d& RayStart, |
Math/CameraAimingMath.h |
RaySphereIntersectExit(const FRay3d &, const FVector3d &, double, double &)
| Name | RaySphereIntersectExit |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraAimingMath.h |
| Include Path | #include "Math/CameraAimingMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraAimingMath.cpp |
static bool RaySphereIntersectExit
(
const FRay3d & Ray,
const FVector3d & SphereOrigin,
double SphereRadius,
double & OutRayIntersectDistance
)
RaySphereIntersectExit(const FVector3d &, const FVector3d &, const FVector3d &, double, double &)
| Name | RaySphereIntersectExit |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraAimingMath.h |
| Include Path | #include "Math/CameraAimingMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraAimingMath.cpp |
static bool RaySphereIntersectExit
(
const FVector3d & RayStart,
const FVector3d & RayDir,
const FVector3d & SphereOrigin,
double SphereRadius,
double & OutRayIntersectDistance
)