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Base class for any aiming camera action evaluator.
| Name | FBaseAimAtCameraActionEvaluator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Actions/BaseAimAtCameraAction.h |
| Include Path | #include "Actions/BaseAimAtCameraAction.h" |
Syntax
class FBaseAimAtCameraActionEvaluator : public UE::Cameras::FCameraActionEvaluator
Inheritance Hierarchy
- FCameraActionEvaluator → FBaseAimAtCameraActionEvaluator
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FCameraActionEvaluator | Actions/BaseAimAtCameraAction.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | const ::UE::Cameras::TCameraObjectTypeID< FBaseAimAtCameraActionEvaluator > | Actions/BaseAimAtCameraAction.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsLockedOn | bool | Actions/BaseAimAtCameraAction.h | ||
| ChildHierarchy | FCameraNodeEvaluatorHierarchy | Actions/BaseAimAtCameraAction.h | ||
| DebugCameraAim | FVector3d | Actions/BaseAimAtCameraAction.h | ||
| DebugCameraLocation | FVector3d | Actions/BaseAimAtCameraAction.h | ||
| DebugCorrectionLeft | FRotator3d | Actions/BaseAimAtCameraAction.h | ||
| DebugCurrentCorrection | FRotator3d | Actions/BaseAimAtCameraAction.h | ||
| DebugElapsedTime | float | Actions/BaseAimAtCameraAction.h | ||
| DebugTargetFramingAim | FVector3d | Actions/BaseAimAtCameraAction.h | ||
| EvaluatorSnapshot | TArray< uint8 > | Actions/BaseAimAtCameraAction.h | ||
| Interpolator | TUniquePtr< TCameraValueInterpolator< FVector2d > > | Actions/BaseAimAtCameraAction.h | ||
| ScratchResult | FCameraNodeEvaluationResult | Actions/BaseAimAtCameraAction.h | ||
| TargetFraming | FVector2d | Actions/BaseAimAtCameraAction.h | ||
| TargetLocation | FVector3d | Actions/BaseAimAtCameraAction.h |
Functions
Public Virtual
Overridden from FCameraActionEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Actions/BaseAimAtCameraAction.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Actions/BaseAimAtCameraAction.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector3d UpdateTargetLocation
(
const FCameraActionEvaluationParams& Params, |
FBaseAimAtCameraActionEvaluator. | Actions/BaseAimAtCameraAction.h |
Overridden from FCameraActionEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildDebugBlocks
(
const FCameraDebugBlockBuildParams& Params, |
Called to create debug blocks for this action evaluator. | Actions/BaseAimAtCameraAction.h | |
virtual void OnInitialize
(
const FCameraActionEvaluatorInitializeParams& Params, |
FCameraActionEvaluator. | Actions/BaseAimAtCameraAction.h | |
virtual void OnPreScopeRun
(
const FCameraActionEvaluationParams& Params, |
Run this action before its scope evaluates. | Actions/BaseAimAtCameraAction.h | |
virtual void OnSerialize
(
const FCameraActionEvaluatorSerializeParams& Params, |
Serializes the state of this evaluator. | Actions/BaseAimAtCameraAction.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FBaseAimAtCameraActionEvaluator > & StaticTypeID() |
Actions/BaseAimAtCameraAction.h |