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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors > API/Plugins/GameplayCameras/Directors/FPriorityQueueCameraDirectorEval- > API/Plugins/GameplayCameras/Directors/FPriorityQueueCameraDirectorEval-/AddChildEvaluati-
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/PriorityQueueCameraDirector.h |
| Include | #include "Directors/PriorityQueueCameraDirector.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/PriorityQueueCameraDirector.cpp |
void AddChildEvaluationContext
(
TSharedRef< FCameraEvaluationContext > InContext,
IPriorityQueueEntry * PriorityEntry
)
Remarks
Adds a sub-director with the given dynamic priority. It's customary to have the evaluation context itself implement the IPriorityQueueEntry interface, and therefore passing the pointer twice to the function.