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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Animations > API/Plugins/GameplayCameras/Animations/UCameraAnimationCameraModifier
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Animations/CameraAnimationCameraModifier.h |
| Include | #include "Animations/CameraAnimationCameraModifier.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Animations/CameraAnimationCameraModifier.cpp |
UFUNCTION (BlueprintCallable, Category="Camera Animation")
bool IsCameraAnimationActive
(
const FCameraAnimationHandle & Handle
) const
Remarks
Returns whether the given camera animation is playing. Whether the corresponding camera animation is playing or not.
Parameters
| Name | Description |
|---|---|
| Handle | A handle to a previously started camera animation. |