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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Container to hold EventKeywords for PIE testing
| |
|
| Name |
UGameplayEffectCreationMenu |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h |
| Include Path |
#include "GameplayEffectCreationMenu.h" |
Syntax
UCLASS (Config=Game, defaultconfig, MinimalAPI)
class UGameplayEffectCreationMenu : public UObject
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UGameplayEffectCreationMenu()
|
|
GameplayEffectCreationMenu.h |
|
Constants
| Name |
Type |
Remarks |
Include Path |
| GetDefaultAssetNameFunc |
TFunction< FString(FString BaseName, FStringPath) > |
Set this in your project to programatically define default GE names. |
GameplayEffectCreationMenu.h |
Variables
Public
Functions
Public