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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilityTask_WaitGameplayTagCoun-
Description
Wait until the specified gameplay tag count has changed. By default this will look at the owner of this ability. OptionalExternalTarget can be set to make this look at another actor's tags for changes.
| Name | WaitGameplayTagCountChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitGameplayTagCountChanged * WaitGameplayTagCountChange
(
UGameplayAbility * OwningAbility,
FGameplayTag Tag,
AActor * InOptionalExternalTarget
)