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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Spec", Meta=(DisplayName="Make Spec Handle (By Class)"))
static FGameplayEffectSpecHandle MakeSpecHandleByClass
(
TSubclassOf < UGameplayEffect > GameplayEffect,
AActor * Instigator,
AActor * EffectCauser,
float Level
)
Remarks
Create a spec handle, filling out all fields