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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Ability|GameplayAbility",
Meta=(DisplayName="Is Active", DefaultToSelf=GameplayAbility))
static bool IsGameplayAbilityActive
(
const UGameplayAbility * GameplayAbility
)
Remarks
Returns true if the passed-in Gameplay Ability instance is active (activated and not yet ended).