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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilityAsync_WaitGameplayTagCou-
Description
Wait until the specified gameplay tag count changes on Target Actor's ability component If used in an ability graph, this async action will wait even after activation ends. It's recommended to use WaitGameplayTagCountChange instead.
| Name | WaitGameplayTagCountChangedOnActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTagCountChanged.h |
| Include Path | #include "Abilities/Async/AbilityAsync_WaitGameplayTagCountChanged.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync_WaitGameplayTagCountChanged.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(DefaultToSelf="TargetActor", BlueprintInternalUseOnly="TRUE"))
static UAbilityAsync_WaitGameplayTagCountChanged * WaitGameplayTagCountChangedOnActor
(
AActor * TargetActor,
FGameplayTag Tag
)