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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitiesGameplayEffectComponen-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GrantAbilities
(
FActiveGameplayEffectHandle ActiveGEHandle |
GameplayEffectComponents/AbilitiesGameplayEffectComponent.h | ||
virtual void GrantAbilities
(
UAbilitySystemComponent& OwningASC, |
We should grant the configured Gameplay Abilities | GameplayEffectComponents/AbilitiesGameplayEffectComponent.h |
GrantAbilities(FActiveGameplayEffectHandle)
| Name | GrantAbilities |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AbilitiesGameplayEffectComponent.h |
| Include Path | #include "GameplayEffectComponents/AbilitiesGameplayEffectComponent.h" |
virtual void GrantAbilities
(
FActiveGameplayEffectHandle ActiveGEHandle
) const
GrantAbilities(UAbilitySystemComponent &, const FActiveGameplayEffect &)
Description
We should grant the configured Gameplay Abilities
| Name | GrantAbilities |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AbilitiesGameplayEffectComponent.h |
| Include Path | #include "GameplayEffectComponents/AbilitiesGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/AbilitiesGameplayEffectComponent.cpp |
virtual void GrantAbilities
(
UAbilitySystemComponent & OwningASC,
const FActiveGameplayEffect & ActiveGE
) const