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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/IAbilitySystemReplicationProxyIn-
Description
Call Proxies: these can be optionally implemented to intercept GameplayCue events. By default, they forward to the multicasts.
| Name | Call_InvokeGameplayCueExecuted_FromSpec |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemReplicationProxyInterface.h |
| Include Path | #include "AbilitySystemReplicationProxyInterface.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemReplicationProxyInterface.cpp |
virtual void Call_InvokeGameplayCueExecuted_FromSpec
(
const FGameplayEffectSpecForRPC Spec,
FPredictionKey PredictionKey
)