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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT&40;&41;
struct FMinimalReplicationTagCountMap
Remarks
Map that stores count of tags, in a form that is optimized for replication
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | MapID | ||
| TObjectPtr< class UAbilitySystemComponent > | Owner | ||
| TMap< FGameplayTag, int32 > | TagMap |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddTag
(
const FGameplayTag& Tag |
||
| void | AddTags
(
const FGameplayTagContainer& Container |
||
| bool | NetSerialize
(
FArchive& Ar, |
||
| void | Removes all tags that this container is granting. | ||
| void | RemoveTag
(
const FGameplayTag& Tag |
||
| void | RemoveTags
(
const FGameplayTagContainer& Container |
||
| void | SetOwner
(
UAbilitySystemComponent* ASC |
||
| void | SetRequireNonOwningNetConnection
(
bool b |
If true, we will skip updating the Owner ASC if we replicate on a connection owned by the ASC | |
| void | SetTagCount
(
const FGameplayTag& Tag, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
FMinimalReplicationTagCountMap const& Other |
Comparison operator | |
| bool | operator==
(
FMinimalReplicationTagCountMap const& Other |
Comparison operator |