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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayTargetDataFilterHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()
(
const TWeakObjectPtr< AActor > ActorToBeFiltered |
Abilities/GameplayAbilityTargetDataFilter.h | ||
bool operator()
(
const AActor* ActorToBeFiltered |
Abilities/GameplayAbilityTargetDataFilter.h |
operator()(const TWeakObjectPtr< AActor >)
| Name | operator() |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetDataFilter.h |
| Include Path | #include "Abilities/GameplayAbilityTargetDataFilter.h" |
bool operator()
(
const TWeakObjectPtr < AActor > ActorToBeFiltered
) const
operator()(const AActor *)
| Name | operator() |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetDataFilter.h |
| Include Path | #include "Abilities/GameplayAbilityTargetDataFilter.h" |
bool operator()
(
const AActor * ActorToBeFiltered
) const