Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayTargetDataFilterHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FilterPassesForActor
(
const AActor* ActorToBeFiltered |
Returns true if the actor passes the filter and will be targeted | Abilities/GameplayAbilityTargetDataFilter.h | |
bool FilterPassesForActor
(
const TWeakObjectPtr< AActor > ActorToBeFiltered |
Abilities/GameplayAbilityTargetDataFilter.h |
FilterPassesForActor(const AActor *)
Description
Returns true if the actor passes the filter and will be targeted
| Name | FilterPassesForActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetDataFilter.h |
| Include Path | #include "Abilities/GameplayAbilityTargetDataFilter.h" |
bool FilterPassesForActor
(
const AActor * ActorToBeFiltered
) const
FilterPassesForActor(const TWeakObjectPtr< AActor >)
| Name | FilterPassesForActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetDataFilter.h |
| Include Path | #include "Abilities/GameplayAbilityTargetDataFilter.h" |
bool FilterPassesForActor
(
const TWeakObjectPtr < AActor > ActorToBeFiltered
) const