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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayTagRequirements
Remarks
Encapsulate require and ignore tags
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayTagContainer | IgnoreTags | None of these tags may be present | |
| FGameplayTagContainer | RequireTags | All of these tags must be present | |
| FGameplayTagQuery | TagQuery | Build up a more complex query that can't be expressed with RequireTags/IgnoreTags alone |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FGameplayTagQuery | Converts the RequireTags and IgnoreTags fields into an equivalent FGameplayTagQuery | ||
| bool | IsEmpty () |
True if neither RequireTags or IgnoreTags has any tags | |
| bool | RequirementsMet
(
const FGameplayTagContainer& Container |
True if all required tags and no ignore tags found | |
| FString | ToString () |
Return debug string |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FGameplayTagRequirements& Other |
||
| bool | operator==
(
const FGameplayTagRequirements& Other |