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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectHandle
Description
Returns the ability system component that currently has the ActiveGameplayEffect this handle represents. Note: If the GameplayEffect has been removed, this will return nullptr regardless of where the ActiveGE was applied.
| Name | GetOwningAbilitySystemComponent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/ActiveGameplayEffectHandle.h |
| Include Path | #include "ActiveGameplayEffectHandle.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/ActiveGameplayEffectHandle.cpp |
UAbilitySystemComponent * GetOwningAbilitySystemComponent() const