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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FActiveGameplayEffectHandle
Description
Generates a new handle, it will be set to successfully applied. It is up to the caller to associate it with an FActiveGameplayEffect.
| Name | GenerateNewHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/ActiveGameplayEffectHandle.h |
| Include Path | #include "ActiveGameplayEffectHandle.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/ActiveGameplayEffectHandle.cpp |
static FActiveGameplayEffectHandle GenerateNewHandle
(
UAbilitySystemComponent * OwningComponent
)