Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Enumeration for ways a single GameplayEffect asset can stack.
| Name | EGameplayEffectStackingType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
enum EGameplayEffectStackingType
{
None,
AggregateBySource,
AggregateByTarget,
}
Values
| Name | Remarks |
|---|---|
| None | No stacking. Multiple applications of this GameplayEffect are treated as separate instances. |
| AggregateBySource | Each caster has its own stack. |
| AggregateByTarget | Each target has its own stack. |