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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
Syntax
enum EGameplayEffectStackingType
&123;
None,
AggregateBySource,
AggregateByTarget,
&125;
Values
| Name | Description |
|---|---|
| None | No stacking. Multiple applications of this GameplayEffect are treated as separate instances. |
| AggregateBySource | Each caster has its own stack. |
| AggregateByTarget | Each target has its own stack. |
Remarks
Enumeration for ways a single GameplayEffect asset can stack.