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Enumeration representing when the ability cancellation logic for the 'CancelAbilityTagsGameplayEffectComponent' happens
| Name | ECancelAbilityTagsGameplayEffectComponentMode |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/CancelAbilityTagsGameplayEffectComponent.h |
| Include Path | #include "GameplayEffectComponents/CancelAbilityTagsGameplayEffectComponent.h" |
Syntax
enum ECancelAbilityTagsGameplayEffectComponentMode
{
OnApplication,
OnExecution,
}
Values
| Name | Remarks |
|---|---|
| OnApplication | Component applies cancellation logic when the owning gameplay effect is Applied. |
| OnExecution | Component applies cancellation logic when the owning gameplay effect is Executed. |