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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitAttributeChange
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitAttributeChange.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAttributeChange.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitAttributeChange * WaitForAttributeChangeWithComparison
(
UGameplayAbility * OwningAbility,
FGameplayAttribute InAttribute,
FGameplayTag InWithTag,
FGameplayTag InWithoutTag,
TEnumAsByte < EWaitAttributeChangeComparison::Type > InComparisonType,
float InComparisonValue,
bool TriggerOnce,
AActor * OptionalExternalOwner
)
Remarks
Wait until an attribute changes to pass a given test.