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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeaturesSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EBuiltInAutoState DetermineBuiltInInitialFeatureState
(
TSharedPtr< FJsonObject > Descriptor, |
Determine the initial feature state for a built-in plugin | GameFeaturesSubsystem.h | |
static EBuiltInAutoState DetermineBuiltInInitialFeatureState
(
UE::Json::FConstObject Descriptor, |
GameFeaturesSubsystem.h |
DetermineBuiltInInitialFeatureState(TSharedPtr< FJsonObject >, const FString &)
Description
Determine the initial feature state for a built-in plugin
| Name | DetermineBuiltInInitialFeatureState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
static EBuiltInAutoState DetermineBuiltInInitialFeatureState
(
TSharedPtr < FJsonObject > Descriptor,
const FString & ErrorContext
)
DetermineBuiltInInitialFeatureState(UE::Json::FConstObject, const FString &)
| Name | DetermineBuiltInInitialFeatureState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
static EBuiltInAutoState DetermineBuiltInInitialFeatureState
(
UE::Json::FConstObject Descriptor,
const FString & ErrorContext
)