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Specifies a list of Data Registries to load and initialize with this feature
| Name | UGameFeatureAction_DataRegistry |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistry.h |
| Include Path | #include "GameFeatureAction_DataRegistry.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Add Data Registry"))
class UGameFeatureAction_DataRegistry : public UGameFeatureAction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameFeatureAction → UGameFeatureAction_DataRegistry
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreloadInCommandlets | bool | If true, this will preload the registries when the feature is registered whilst a commandlet is running | GameFeatureAction_DataRegistry.h |
|
| bPreloadInEditor | bool | If true, this will preload the registries when the feature is registered in the editor to support the editor pickers | GameFeatureAction_DataRegistry.h |
|
| RegistriesToAdd | TArray< TSoftObjectPtr< UDataRegistry > > | List of registry assets to load and initialize | GameFeatureAction_DataRegistry.h |
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