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Adds actor<->component spawn requests to the component manager
| |
|
| Name |
UGameFeatureAction_AddComponents |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h |
| Include Path |
#include "GameFeatureAction_AddComponents.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Add Components"))
class UGameFeatureAction_AddComponents : public UGameFeatureAction
Inheritance Hierarchy
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ComponentList |
TArray< FGameFeatureComponentEntry > |
List of components to add to gameplay actors when this game feature is enabled |
GameFeatureAction_AddComponents.h |
- EditAnywhere
- Category="Components"
- Meta=(TitleProperty="{ActorClass} -> {ComponentClass}")
|
Protected
Functions
See Also