Navigation
API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/FGameFeatureStateHandleReference-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LoadGameFeaturePlugin
(
const FGameFeatureStateHandle& StateHandle, |
GameFeatureStateHandleReferenceController.h | ||
void LoadGameFeaturePlugin
(
const FGameFeatureStateHandle& StateHandle, |
GameFeatureStateHandleReferenceController.h |
LoadGameFeaturePlugin(const FGameFeatureStateHandle &, const FString &, const FGameFeatureProtocolOptions &, const UGameFeatureStateHandleLoadComplete &)
| Name | LoadGameFeaturePlugin |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureStateHandleReferenceController.h |
| Include Path | #include "GameFeatureStateHandleReferenceController.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeatureStateHandleReferenceController.cpp |
void LoadGameFeaturePlugin
(
const FGameFeatureStateHandle & StateHandle,
const FString & PluginURL,
const FGameFeatureProtocolOptions & ProtocolOptions,
const UGameFeatureStateHandleLoadComplete & CompleteDelegate
)
LoadGameFeaturePlugin(const FGameFeatureStateHandle &, const TArray< FString > &, const FGameFeatureProtocolOptions &, const UMultipleGameFeatureStateHandleLoadComplete &)
| Name | LoadGameFeaturePlugin |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureStateHandleReferenceController.h |
| Include Path | #include "GameFeatureStateHandleReferenceController.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeatureStateHandleReferenceController.cpp |
void LoadGameFeaturePlugin
(
const FGameFeatureStateHandle & StateHandle,
const TArray < FString > & PluginURLs,
const FGameFeatureProtocolOptions & ProtocolOptions,
const UMultipleGameFeatureStateHandleLoadComplete & CompleteDelegate
)