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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/FGameFeatureStateHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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|
GameFeatureStateHandle.h |
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|
Move only, so delete copy ctor/assign |
GameFeatureStateHandle.h |
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GameFeatureStateHandle.h |
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GameFeatureStateHandle.h |
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FGameFeatureStateHandle()
| |
|
| Name |
FGameFeatureStateHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureStateHandle.h |
| Include Path |
#include "GameFeatureStateHandle.h" |
FGameFeatureStateHandle()
FGameFeatureStateHandle(const FGameFeatureStateHandle &)
Description
Move only, so delete copy ctor/assign
| |
|
| Name |
FGameFeatureStateHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureStateHandle.h |
| Include Path |
#include "GameFeatureStateHandle.h" |
FGameFeatureStateHandle
(
const FGameFeatureStateHandle &
)
FGameFeatureStateHandle(FGameFeatureStateHandle &&)
| |
|
| Name |
FGameFeatureStateHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureStateHandle.h |
| Include Path |
#include "GameFeatureStateHandle.h" |
| Source |
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeatureStateHandle.cpp |
FGameFeatureStateHandle
(
FGameFeatureStateHandle &&
)
FGameFeatureStateHandle(const FString &, EGameFeatureStateHandleOptions)
| |
|
| Name |
FGameFeatureStateHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureStateHandle.h |
| Include Path |
#include "GameFeatureStateHandle.h" |
| Source |
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeatureStateHandle.cpp |
FGameFeatureStateHandle
(
const FString & Owner,
EGameFeatureStateHandleOptions Options
)