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Description
Queries number of valid polygons (polygons that have at least 1 triangle). It queries it from Source Model (MeshDescription), and not the RenderData.
| Name | UE::MeshParser::Private::GetNumberOfValidPolygons |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Utilities/MeshParsingUtilities.h |
| Include Path | #include "Utilities/MeshParsingUtilities.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Utilities/MeshParsingUtilities.cpp |
namespace UE
{
namespace MeshParser
{
namespace Private
{
template<class T>
int32 UE::MeshParser::Private::GetNumberOfValidPolygons
(
const T * Mesh,
const int32 LODIndex
)
}
}
}