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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFExportOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, Category=Texture,
Meta=(EditCondition="TextureImageFormat != EGLTFTextureImageFormat::None"))
bool bExportTextureTransforms
Remarks
If enabled, export UV offset and scale/tiling used in materials. Uses extension KHR_texture_transform.