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FFBIKBoneLimit |
AngularLimit |
Angular delta limit of this joints local transform. [-Limit, Limit] |
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FVector |
AngularStiffness |
Scale of [0, 1] and applied to angular motion strength, xyz is applied to twist, swing1, swing2 |
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bool |
bEnabled |
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bool |
bUseAngularLimit |
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bool |
bUsePoleVector |
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bool |
bUseStiffness |
|
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FRigElementKey |
Item |
Bone Name |
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FVector |
LinearStiffness |
Scale of [0, 1] and applied to linear motion strength - linear stiffness works on their local frame |
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FRotator |
OffsetRotation |
This is offset rotation applied when constructing the local frame |
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FVector |
PoleVector |
Pole Vector in their local space |
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EPoleVectorOption |
PoleVectorOption |
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