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API > API/Plugins > API/Plugins/FileSandboxUI
Knows about editor systems that start sandboxes.
| Name | ISandboxEntryPointRegistry |
| Type | class |
| Header File | /Engine/Plugins/Developer/Sandbox/FileSandbox/Source/FileSandboxUI/Public/EntryPoint/ISandboxEntryPointRegistry.h |
| Include Path | #include "EntryPoint/ISandboxEntryPointRegistry.h" |
Syntax
class ISandboxEntryPointRegistry
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISandboxEntryPointRegistry() |
EntryPoint/ISandboxEntryPointRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< ISandboxEntryPoint > FindOwnerOfActiveSandbox() |
Finds the entry point that owns the active sandbox. | EntryPoint/ISandboxEntryPointRegistry.h | |
FSimpleMulticastDelegate & OnEntryPointsChanged() |
Event invoked when the registered entry points have changed. | EntryPoint/ISandboxEntryPointRegistry.h | |
void RegisterEntryPoint
(
const TSharedRef< ISandboxEntryPoint >& InEntryPoint |
Registers the entry point. | EntryPoint/ISandboxEntryPointRegistry.h | |
void UnregisterEntryPoint
(
const TSharedRef< ISandboxEntryPoint >& InEntryPoint |
Unregisters the entry point. | EntryPoint/ISandboxEntryPointRegistry.h |