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API > API/Plugins > API/Plugins/FileSandboxCore
Arguments for creating a sandbox.
| Name | FSandboxInitArgs |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Sandbox/FileSandbox/Source/FileSandboxCore/Public/Types/Manager/SandboxInitArgs.h |
| Include Path | #include "Types/Manager/SandboxInitArgs.h" |
Syntax
struct FSandboxInitArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | ESandboxInitFlags | Additional feature flags for the sandbox. | Types/Manager/SandboxInitArgs.h | |
| Lock | TSharedPtr< ISandboxLock > | Optional. | Types/Manager/SandboxInitArgs.h | |
| OverridePlatformFile | IPlatformFile * | System for saving out the sandboxed files. | Types/Manager/SandboxInitArgs.h | |
| ReloadHandler | TSharedPtr< IPackageReloadHandler > | Optional. You can use this if you want to customize how packages are hot reloaded and purged. | Types/Manager/SandboxInitArgs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IPlatformFile & GetPlatformFile() |
Types/Manager/SandboxInitArgs.h |