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Input arguments for persisting a sandbox.
| Name | FPersistArgs |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Sandbox/FileSandbox/Source/FileSandboxCore/Public/Types/Sandbox/PersistArgs.h |
| Include Path | #include "Types/Sandbox/PersistArgs.h" |
Syntax
struct FPersistArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldMakeWritableIfNoSourceControl | bool | Whether to force the file writable when no source control provider is active. | Types/Sandbox/PersistArgs.h | |
| Feedback | IPersistFeedback * | You can implement this to get interactive information about a persist operation. | Types/Sandbox/PersistArgs.h | |
| Files | TConstArrayView< FString > | List of files names from the original filesystem, e.g. "D:/MyProject/Content/Levels/MyLevel.umap" | Types/Sandbox/PersistArgs.h |