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Defines the memory storage format for FastGeo instance transforms.
| Name | EFastGeoInstanceStorageMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/FastGeoStreaming/Source/FastGeoStreaming/Public/FastGeoWorldPartitionRuntimeCellTransformer.h |
| Include Path | #include "FastGeoWorldPartitionRuntimeCellTransformer.h" |
Syntax
enum EFastGeoInstanceStorageMode
{
Auto,
Compressed,
Full,
}
Values
| Name | Remarks |
|---|---|
| Auto | Automatically selects the storage format by checking if compression causes precision loss in position, rotation, or scale beyond the allowed thresholds. |
| Compressed | Forces using FTransform3f (recommended for most game levels to optimize memory footprint). |
| Full | Forces using FMatrix (Best for absolute accuracy when instances show jitter or scale artifacts). |