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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::Geometry::HoleFillUtil::FillColorOverlay
(
FDynamicMesh3& Mesh, |
Fill in color overlay elements on new triangles, by copying values from provided edges. | Operations/HoleFillUtil.h | |
void UE::Geometry::HoleFillUtil::FillColorOverlay
(
FDynamicMesh3& Mesh, |
Fill in color overlay elements on new triangles, by copying values from edges along the provided vertex loops. | Operations/HoleFillUtil.h |
UE::Geometry::HoleFillUtil::FillColorOverlay(FDynamicMesh3 &, TConstArrayView< int32 >, TConstArrayView< int32 >, int32)
Description
Fill in color overlay elements on new triangles, by copying values from provided edges. If mesh doesn't have a color overlay, does nothing. Used to fill in overlay values after a hole fill. Only supports fills where at most one new vertex is added inside the hole (e.g., does not support smooth hole fill)
| Name | UE::Geometry::HoleFillUtil::FillColorOverlay |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/HoleFillUtil.h |
| Include Path | #include "Operations/HoleFillUtil.h" |
namespace UE
{
namespace Geometry
{
namespace HoleFillUtil
{
void UE::Geometry::HoleFillUtil::FillColorOverlay
(
FDynamicMesh3 & Mesh,
TConstArrayView< int32 > HoleEdges,
TConstArrayView< int32 > NewTriangles,
int32 NewVertex
)
}
}
}
Parameters
| Name | Remarks |
|---|---|
| Mesh | The mesh to update |
| HoleEdges | The edges at the boundary of the hole |
| NewTriangles | Triangles that fill the hole |
| NewVertex | If not invalid, the at-most one vertex created when filling the hole. |
UE::Geometry::HoleFillUtil::FillColorOverlay(FDynamicMesh3 &, const TArray< TArray< int32 > > &, TConstArrayView< int32 >, int32)
Description
Fill in color overlay elements on new triangles, by copying values from edges along the provided vertex loops. If mesh doesn't have a color overlay, does nothing. Used to fill in overlay values after a hole fill. Only supports fills where at most one new vertex is added inside the hole (e.g., does not support smooth hole fill)
| Name | UE::Geometry::HoleFillUtil::FillColorOverlay |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/HoleFillUtil.h |
| Include Path | #include "Operations/HoleFillUtil.h" |
namespace UE
{
namespace Geometry
{
namespace HoleFillUtil
{
void UE::Geometry::HoleFillUtil::FillColorOverlay
(
FDynamicMesh3 & Mesh,
const TArray < TArray < int32 > > & HoleVertexLoops,
TConstArrayView< int32 > NewTriangles,
int32 NewVertex
)
}
}
}
Parameters
| Name | Remarks |
|---|---|
| Mesh | The mesh to update |
| HoleVertexLoops | Vertex loops at the boundary of the hole |
| NewTriangles | Triangles that fill the hole |
| NewVertex | If not invalid, the at-most one vertex created when filling the hole. |