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Forward declarations.
| Name | UE::Geometry::ESkinBindingType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SkinWeightBinding.h |
| Include Path | #include "Operations/SkinWeightBinding.h" |
Syntax
namespace UE
{
namespace Geometry
{
enum ESkinBindingType
{
DirectDistance = 0,
GeodesicVoxel = 1,
}
}
}
Values
| Name | Remarks |
|---|---|
| DirectDistance | Computes the binding strength by computing the Euclidean distance to the closest set of bones, where the strength of binding is proportional to the inverse distance. |
| GeodesicVoxel | Computes the binding by computing the geodesic distance from each set of bones. |