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Corresponds to the additional, attribute-related terms added to the main quadrics (A, b, c) Tracking this allows computing the geometry quadric separately from the attribute quadric.
| Name | TQuadricAttributeData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplificationQuadrics.h |
| Include Path | #include "MeshSimplificationQuadrics.h" |
Syntax
template<typename RealType>
struct TQuadricAttributeData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Axx | RealType | MeshSimplificationQuadrics.h | ||
| Axy | RealType | MeshSimplificationQuadrics.h | ||
| Axz | RealType | MeshSimplificationQuadrics.h | ||
| Ayy | RealType | MeshSimplificationQuadrics.h | ||
| Ayz | RealType | MeshSimplificationQuadrics.h | ||
| Azz | RealType | MeshSimplificationQuadrics.h | ||
| bx | RealType | MeshSimplificationQuadrics.h | ||
| by | RealType | MeshSimplificationQuadrics.h | ||
| bz | RealType | MeshSimplificationQuadrics.h | ||
| c | RealType | MeshSimplificationQuadrics.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccumulateFromWedge
(
RealType AreaTerm, |
Accumulate from wedge data during position quadric construction. | MeshSimplificationQuadrics.h | |
void Add
(
RealType Weight, |
MeshSimplificationQuadrics.h | ||
RealType ComputeCorrection
(
const TVector< RealType >& P |
Compute the debug quadric correction term (to be subtracted from base evaluation) | MeshSimplificationQuadrics.h |