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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/TMeshSimplification
Optional additional info to support edge collapses in more configurations i.e. for tri ABC, if edge AB is not constrained, but AC and BC are, it is sometimes safe to collapse AB if we also remove constraints from vertex B and edges B(AC) after the collapse. (As long as B is not otherwise constrained)
| Name | FCollapseInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h |
| Include Path | #include "MeshSimplification.h" |
Syntax
struct FCollapseInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UnconstrainEIDs | TArray< int32, TInlineAllocator< 2 > > | MeshSimplification.h | ||
| UnconstrainVIDs | TArray< int32, TInlineAllocator< 2 > > | MeshSimplification.h |