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ITriangleGroupSetAdapter allows tools that operate on triangle groups to also operate on arbitrary per-triangle values by mapping unique values to integers.
| Name | ITriangleGroupSetAdapter |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Polygroups/GroupSetAdapter.h |
| Include Path | #include "Polygroups/GroupSetAdapter.h" |
Syntax
class ITriangleGroupSetAdapter
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ITriangleGroupSetAdapter
(
const FDynamicMesh3* InMesh |
Initialize a GroupSetAdapter for the given Mesh. | Polygroups/GroupSetAdapter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~ITriangleGroupSetAdapter() |
Default Destructor | Polygroups/GroupSetAdapter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetGroup
(
const int32 TriangleID |
Polygroups/GroupSetAdapter.h | ||
int32 GetMaxGroupID() |
Polygroups/GroupSetAdapter.h | ||
const FDynamicMesh3 * GetMesh() |
Polygroups/GroupSetAdapter.h | ||
void SetGroup
(
const int32 TriangleID, |
Set the Group ID for a TriangleID | Polygroups/GroupSetAdapter.h |