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Construct a "minimal" fill surface for the hole. This surface is often quasi-developable, reconstructs sharp edges, etc. There are various options.
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| Name |
FMinimalHoleFiller |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MinimalHoleFiller.h |
| Include Path |
#include "Operations/MinimalHoleFiller.h" |
Syntax
class FMinimalHoleFiller : public UE::Geometry::IHoleFiller
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIgnoreBoundaryTriangles |
bool |
Settings. |
Operations/MinimalHoleFiller.h |
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| bOptimizeDevelopability |
bool |
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Operations/MinimalHoleFiller.h |
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| bOptimizeTriangles |
bool |
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Operations/MinimalHoleFiller.h |
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| DevelopabilityTolerance |
double |
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Operations/MinimalHoleFiller.h |
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Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BoundaryVertices |
TSet< int > |
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Operations/MinimalHoleFiller.h |
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| Curvatures |
TArray< double > |
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Operations/MinimalHoleFiller.h |
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| ExteriorAngleSums |
TMap< int, double > |
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Operations/MinimalHoleFiller.h |
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| FillLoop |
FEdgeLoop |
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Operations/MinimalHoleFiller.h |
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| FillMesh |
FDynamicMesh3 * |
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Operations/MinimalHoleFiller.h |
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| Mesh |
FDynamicMesh3 * |
Inputs. |
Operations/MinimalHoleFiller.h |
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| RegionOp |
TUniquePtr< FMeshRegionOperator > |
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Operations/MinimalHoleFiller.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual bool Fill
(
int32 GroupID
)
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Operations/MinimalHoleFiller.h |
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Static