| BoundaryEdges |
TSet< int32 > |
Subset of mesh boundary edges (otherwise all boundary edges are processed) |
Operations/MeshResolveTJunctions.h |
|
| bPreventFlips |
bool |
Whether to avoid snapping in cases where doing so would locally flip a triangle |
Operations/MeshResolveTJunctions.h |
|
| bSnapToEdges |
bool |
Whether vertices can be snapped to edges; otherwise, vertices are only snapped to other vertices |
Operations/MeshResolveTJunctions.h |
|
| DistanceTolerance |
double |
Distance threshold used for various checks (eg is vertex on edge, end endpoint tolerance, etc) |
Operations/MeshResolveTJunctions.h |
|
| MaxIterations |
int32 |
Maximum number of snapping iterations to perform |
Operations/MeshResolveTJunctions.h |
|
| Mesh |
FDynamicMesh3 * |
The mesh that we are modifying |
Operations/MeshResolveTJunctions.h |
|
| NumVertexSnaps |
int32 |
Number of vertex snaps performed (cumulative over iterations) |
Operations/MeshResolveTJunctions.h |
|
| VertexSnapToleranceFactor |
double |
Scalar multiple of DistanceTolerance at which we snap a vertex directly to another vertex, rather than an edge |
Operations/MeshResolveTJunctions.h |
|