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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshPaths
Description
Find an edge adjacent to CurrentEdge which is in both the Edges and UnvisitedEdges set. Consider only edges incident on CrossedVertex, which is the vertex belonging to CurrentEdge that is not FromVertex. Do not consider an adjacent edge if CrossedVertex is incident on more than 2 input Edges (i.e. we've hit a corner).
| Name | GetNextEdge |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshPaths.h |
| Include Path | #include "MeshPaths.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/MeshPaths.cpp |
int GetNextEdge
(
int CurrentEdge,
int FromVertex,
int & CrossedVertex
) const