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API > API/Plugins > API/Plugins/DynamicMaterialEditor > API/Plugins/DynamicMaterialEditor/UDMMaterialStage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FDMMaterialStageConnection > & GetInputConnectionMap () |
Determines what connects to what on this stage's Source. | Components/DMMaterialStage.h |
|
| Components/DMMaterialStage.h |
GetInputConnectionMap()
Description
Determines what connects to what on this stage's Source.
| Name | GetInputConnectionMap |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Components/DMMaterialStage.h |
| Include Path | #include "Components/DMMaterialStage.h" |
UFUNCTION (BlueprintPure, Category="Material Designer")
const TArray < FDMMaterialStageConnection > & GetInputConnectionMap() const
GetInputConnectionMap()
| Name | GetInputConnectionMap |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Components/DMMaterialStage.h |
| Include Path | #include "Components/DMMaterialStage.h" |
TArray < FDMMaterialStageConnection > & GetInputConnectionMap()