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An input or output form a material source/stage (e.g. RGB out.)
| Name | FDMMaterialStageConnector |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/DMEDefs.h |
| Include Path | #include "DMEDefs.h" |
Syntax
USTRUCT (BlueprintType , Category="Material Designer",
Meta=(DisplayName="Material Designer Stage Connector"))
struct FDMMaterialStageConnector
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | This is the index of the input connector on the UMaterialExpression node (not on the stage's input array or the inputconnectors array.) | DMEDefs.h |
|
| Name | FText | DMEDefs.h |
|
|
| Type | EDMValueType | DMEDefs.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsCompatibleWith
(
const FDMMaterialStageConnector& OtherConnector, |
DMEDefs.h | ||
bool IsCompatibleWith
(
EDMValueType OtherType, |
DMEDefs.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FDMMaterialStageConnector& Other |
DMEDefs.h |