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Create a new location and rotation that orients debug drawing of upright objects such as text to face the camera.
| Name | FRigVMFunction_DrawDebugOrientUprightToCamera |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DrawDebugLibrary/Source/DrawDebugLibrary/Public/RigUnit_DrawDebugLibrary.h |
| Include Path | #include "RigUnit_DrawDebugLibrary.h" |
Syntax
USTRUCT (Meta=(DisplayName="Draw Debug Orient Upright to Camera"))
struct FRigVMFunction_DrawDebugOrientUprightToCamera : public FRigVMFunction_DrawDebugLibraryBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_DrawDebugLibraryBase → FRigVMFunction_DrawDebugOrientUprightToCamera
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseOnlyYaw | bool | If to only oriented to the camera yaw. | RigUnit_DrawDebugLibrary.h |
|
| CameraRotation | FRotator | Camera Rotation. | RigUnit_DrawDebugLibrary.h |
|
| DrawUprightOffset | FVector | Draw offset in local space. | RigUnit_DrawDebugLibrary.h |
|
| DrawWorldLocation | FVector | Draw location. | RigUnit_DrawDebugLibrary.h |
|
| Location | FVector | Output Location. | RigUnit_DrawDebugLibrary.h |
|
| Rotation | FRotator | Output Rotation. | RigUnit_DrawDebugLibrary.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigUnit_DrawDebugLibrary.h |