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API > API/Plugins > API/Plugins/DrawDebugLibrary
Debug Draw a trajectory of locations and directions.
| Name | FRigUnit_DrawDebugTrajectory |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DrawDebugLibrary/Source/DrawDebugLibrary/Public/RigUnit_DrawDebugLibrary.h |
| Include Path | #include "RigUnit_DrawDebugLibrary.h" |
Syntax
USTRUCT (Meta=(DisplayName="Draw Debug Trajectory"))
struct FRigUnit_DrawDebugTrajectory : public FRigUnit_DrawDebugLibraryBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit_DrawDebugLibraryBase → FRigUnit_DrawDebugTrajectory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrowHeadScale | float | Scale of the arrow head to draw. | RigUnit_DrawDebugLibrary.h |
|
| bDepthTest | bool | If to use depth testing while drawing. | RigUnit_DrawDebugLibrary.h |
|
| Directions | TArray< FVector > | Trajectory Directions. | RigUnit_DrawDebugLibrary.h |
|
| DrawArrowLength | float | Length of the arrow to draw for directions. | RigUnit_DrawDebugLibrary.h |
|
| Drawer | FDebugDrawer | Debug Drawer. | RigUnit_DrawDebugLibrary.h |
|
| LineStyle | FDrawDebugLineStyle | Line Style. | RigUnit_DrawDebugLibrary.h |
|
| Locations | TArray< FVector > | Trajectory Locations. | RigUnit_DrawDebugLibrary.h |
|
| PointRadius | float | Radius of the location spheres to draw. | RigUnit_DrawDebugLibrary.h |
|
| RelativeTransform | FTransform | Relative Transform to apply to the locations and directions. | RigUnit_DrawDebugLibrary.h |
|
| Segments | int32 | Number of segments in the location spheres. | RigUnit_DrawDebugLibrary.h |
|
| VerticalOffset | float | Vertical offset to apply to the trajectory to avoid it clipping with the ground. | RigUnit_DrawDebugLibrary.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigUnit_DrawDebugLibrary.h |