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API > API/Plugins > API/Plugins/DrawDebugLibrary
Draws a skeleton from a skinned mesh component.
| Name | FRigUnit_DrawDebugSkeletonFromSkinnedMeshComponent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DrawDebugLibrary/Source/DrawDebugLibrary/Public/RigUnit_DrawDebugLibrary.h |
| Include Path | #include "RigUnit_DrawDebugLibrary.h" |
Syntax
USTRUCT (Meta=(DisplayName="Draw Debug Skeleton from Skinned Mesh Component"))
struct FRigUnit_DrawDebugSkeletonFromSkinnedMeshComponent : public FRigUnit_DrawDebugLibraryBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit_DrawDebugLibraryBase → FRigUnit_DrawDebugSkeletonFromSkinnedMeshComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDepthTest | bool | If to use depth testing while drawing. | RigUnit_DrawDebugLibrary.h |
|
| Color | FLinearColor | Draw Color. | RigUnit_DrawDebugLibrary.h |
|
| Drawer | FDebugDrawer | Debug Drawer. | RigUnit_DrawDebugLibrary.h |
|
| Settings | FDrawDebugSkeletonSettings | Bone Settings. | RigUnit_DrawDebugLibrary.h |
|
| SkinnedMeshComponent | TObjectPtr< USkinnedMeshComponent > | Skinned Mesh. | RigUnit_DrawDebugLibrary.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigUnit_DrawDebugLibrary.h |